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Kinesthetic Flow

High Concept

This project was done in a Game Feel class where we were tasked with creating or recreate a certain sensation. I chose the strange idea of what it would feel like being "hunted" or "searched for" by aliens. I wanted to give this project an horror atmosphere, and making the player feel uneasy and vulnerable.

This project's focus was only that sensation, so I limited the space to this one room so I could dive deep in making that sensation immersive and believable.

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  • Created small playable level to showcase a specific game feel.

  • Used post-processing effects and animated parts of it for specific conditions.

  • Learned and used some volumetric lighting for the spaceship lights.

  • Playtested, iterated, and polished project until final submission

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Roadblocks & Challenges

One of the biggest challenges for this project was on a technical aspect. I wanted to play around with post-processing effects, lighting, and audio, three things I did not have a lot of experience prior to this project.

I was working on this project in tandem with my other project Hunted which I also played around with post-processing and lighting, but it is with this one that I dug deeper in those two things.

While I could choose and modify some effects and lighting that I wanted, the challenge was to make them change or animate on specific condition, which took time and a lot of trial and error but I eventually managed to create the effects I envisioned.

I also played around with the audio mixer in Unity which I've never done before, in order to modify sounds that fit the situation I wanted to put it in.

What I learned & Achieved

I learned a lot about post-processing. It is an extremely useful tool to make a project feel polished and give it character. Game Feel is the extra secret sauce that can make a game stand apart from others, and post-processing is one of the tools that can achieve that.

While this project had limited mechanics in a limited space, I think this project can still shine through by just how it feels to play.

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Play the game now!

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