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Skills

Design

  • Defining Game Pillars

  • Defining Engagement Types

  • Playtesting and Iteration

  • Wireframing

  • 2D & 3D Level Layouts

  • Level Whiteboxing

  • Porting and iterating levels in engine.

Engines & Software

  • Unity

  • Unreal Engine

  • Visual Studio (C#)

  • Maya

  • Articy Draft

  • Figma

  • Twine

Team

  • Long-term project with people of diverse skills

  • Interdisciplinary communication

  • Remote working and communication

  • Experience in working with both small (2-4) and large (15+) teams.

Solo Projects

Level Design

Screenshot (223).png

Narrative Design

DES330 Quest Hub 2.png

Other Projects

Screenshot (225).png
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