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OSCAR MONZON
Game Designer
Skills
Design
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Defining Game Pillars
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Defining Engagement Types
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Playtesting and Iteration
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Wireframing
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2D & 3D Level Layouts
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Level Whiteboxing
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Porting and iterating levels in engine.
Engines & Software
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Unity
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Unreal Engine
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Visual Studio (C#)
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Maya
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Articy Draft
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Figma
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Twine
Team
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Long-term project with people of diverse skills
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Interdisciplinary communication
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Remote working and communication
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Experience in working with both small (2-4) and large (15+) teams.
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